I couldn’t help myself. Physical copies of the The Legend of Zelda: Wind Waker HD hit store shelves today but the digital version has been available through the Wii U’s eShop for a couple weeks now. As much as I can appreciate owning an actual disc, there’s no way I ever plan on reselling this and downloading it spared me the “experience” of “engaging” with my “community.” Enjoy your little Ganondorf toy you bastards. So at the stroke of midnight on September 20th, my Wii U welcomed into its tiny little baby hard drive this once highly divisive, now univerally acclaimed installment in the franchise. After 2 weeks of playing it pretty much nonstop, how well does the gameplay hold up? What’s been improved? Does it really look that much better? Is Tingle a convicted pedophile? Well, easy does it because I’m here to address most of that as well as force you to wade through a LOT of pics that I snapped through Miiverse!
If you’re not already reading these words via the magic of your 3DS internet browser (which I highly recommend as Shigeru’s List is a clinically proven laxative), then it’s time to hop aboard that bad boy and check something out. I recently came across an incredibly cool post on GameCrunch.com where some nerd took literally hundreds of screencaps from a wide range of Wii and GameCube titles and post converted them into 3D. Now, I know what you’re thinking: “But post converted stuff suuucks.” And that’s true if we’re talking about any movie Tim Burton has made over the past half decade, but fortunately in this case the results are largely successful. Why don’t we have a look at a few shots from a certain plumber’s recent galactic adventure?
The shot above that leaked this past week supposedly reveals Nintendo’s finalized design for their upcoming Wii U controller. There aren’t really any drastic changes or anything from what was originally displayed at last year’s E3 but some subtle alterations have been made here and there that will hopefully help some of you nerds out there stop pissing yourselves in your sleep. The most noticeable change is in the control sticks. No longer the same flat “nub” sliding pads that 3DS owners have become familiar with, the new analogue input more closely resembles the traditional sticks we’ve been using since the good old N64 days. Also, the start and select buttons have now been moved from under the screen to the right hand side and there’s a mysterious new square right under the cross pad that industry insiders are speculating houses a very important screw that will hold the entire gamepad together. If nothing in this opening paragraph has made you laugh, that’s because we’re talking serious business here.
The Mega Man Anniversary Collection for the GC is one of those games that I bought purely out of impulse because it was a compilation and then let it fade away in the background. I threw it on once or twice in the ten years that I’ve had it of course but that was mostly only ever done out of those 3am drunken rage-needs to rock out to the Password screen in Mega Man 2. I mean we’ve all been there, right? So out of sheer boredom, last week I decided to take Mega Man 8 for a whirl for the first time. The fact that this is the one and only entry in the proper series to not originally appear on a Nintendo system (Playstation/Sega Saturn) obviously meant that I never played it back when it came out and that I was definitely going into this thing with completely blind prejudice against it. Ready and willing to hate every detail with unbridled and furious anger.
I should really work on how much I let stuff like this get to me.
Both Animal Crossing: Wild World (DS) and City Life (Wii) were decent if not overly familiar sequels to the incredibly addictive GameCube original, sure. But aside from the lack of including full on playable NES games as in the first, they really blew it in the soundtrack department too. I’d say that the theme to the original game’s menu screen alone is better than any one track from those follow ups. Most of the tracks (that change hourly) are so good that back when I was knee deep in that shit I’d find myself waiting until certain times of day before I’d play just to catch my favorites. Well, I just came across this this website which is apparently hosting each track in accordance with the actual time of day that it appears in during the game.
I know what tab will be open every night at 1:00am from now on.
For reasons mysterious to everyone including myself, I’ve been on a serious GameCube kick for a while now. Lately, every spare second has been spent face first in front of the TV with that sweet, sweet controller firmly in the grip of my sweat-drenched palms. Specifically, I’ve been going back and giving second chances to the games that didn’t do much for me the first time around. So it was a huge and totally pleasant surprise for me when I decided to toss in Metroid Prime 2: Echoes and ended up completely hooked. This was a game that at one point in my life I’d sworn to never play again, but there I found myself: Hours deep and loving it.
So I just bought this shit again after having not played it since I rage-resold it for store credit 8 years ago and y’know what? It’s really not as terrible as I remember. I don’t hate it nearly as much now as my 22 year old jackass self did back when it came out in 2003. I don’t know what my deal was: I was living in San Francisco, had a cool job, awesome roommates and was in my youthful prime. I was pretty fuckin’ happy. But for some reason, I really had it in for this game. I mean, don’t get me wrong: there’s still plenty about it that makes me want to snap my controller clean in half, but the time away from it all these years has helped me appreciate all of the things that it got right.
This is both hilarious and random because it isn’t every day that a code is released for a game that’s almost 10 years old. Some dude on some message board made the big reveal a few days ago so if you happen to own a copy of Wave Race: Blue Storm it’s time to dust that baby off and enter this code:
Let’s take a breather from all of this 3DS excitement for a moment and look back at Nintendo during the not so glorious GameCube days. Now back then my friend and I came up with an insane amount of ideas for Animal Crossing commercials. They just seemed to write themselves and I can’t bring myself to go into them in detail because I firmly believe that the potential is still there for them to make us rich someday.