
The Mario power up figures were the first video game clay project I did and this is the most recent. I just finished it the other day. It’s the masks from Majora’s mask. I freaking love this game and have been wanting to do this project for a long time. It is actually not quite done. The mounting is a picture frame and I plan on eventually printing a screen shot from the game and putting it in the frame so it looks even more like the pause screen it is based on, but my printer is currently out of ink and that shit’s expensive. I made the edge gold rather than the weird green that it is in the actual game just because I thought it would look better. Also it is important to note that the masks are based on the pictures of them in the pause menu, not the actual ones in the game. There are some rather big differences with a few of them.. Specifically the great fairy mask and the midnight mask. I have to say I am pretty freaking happy with it. I hope you like it as well.
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On the heels of Super Street Fighter II (again) coming to the Virtual Console (but now with online play!), Sega have put out three more releases over the last couple of Thursdays, with at least one of them being kind of a big deal in some gaming circles. Yesterday saw another two Wonder Boy/Monster World titles make their appearance: the arcade title Wonder Boy in Monster Land, whose Sega Master System port has been available for some time; and Monster World IV, a 1994 Sega Genesis game, the final game in the series to date, and which makes its Western debut with this release. Not only is it another VC import title, but Sega have actually gone through the trouble of translating the whole thing, making it another Virtual Console first five and a half years into the Wii’s lifespan. I’ve played a bit of it today and it’s lovely- like a polished Zelda II in some ways.
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Striking while the iron is hot, Nintendo have today released the Sega Genesis version of Capcom’s Super Street Fighter II: The New Challengers to the Virtual Console, with online multiplayer, and at the standard Genesis price point of 800 points, or $8 US (unless you took advantage of a sale on video game accessories that included point cards.)
By the way, I was being sarcastic. Not about the release—that actually happened, and has been expected for some time. That first part, though, that was sarcasm. What with multiple versions of Street Fighter II having long ago seen release—in fact, every console Street Fighter port for a system featured on the VC, save for today’s release but including the SNES port of the exact same —as well as the Wii being nearly six years old, the decision to finally add online play to a Virtual Console game, and it being a different port of a game that is already on the service and that some people presumably already own, seems to be striking while the iron is, in fact, COLD, and is a puzzling one to say the least. Still, that beguiling quality and curiosity as to how online play is implemented is almost enough to entice one to check it out. Well-played, Captendega?
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It will be mine. Oh yes...
I’ve been watching these limited to 500 Samus Aran action figures come and go on Ebay for about 10 years now. Sure, the sculpting isn’t really all that hot but it comes with a pretty sweet interchangeable head and what can I say? I’ve just always wanted one. There’s an auction currently going with the lowest price I’ve ever seen: A Buy it Now option for $114.99. So uh, if any of you dear readers are feeling…you know, uh…generous or somethin’. Just sayin’.

Tyson not included.
And you know why? Because this NES classic is one of my favorite games of all time and Nintendo didn’t have the goddamn decency to give it the 3D classics treatment. Let’s see, so far Excitebike, Twinbee, Xevious, Kirby’s Adventure and Urban Champion (!?) make up the entire list of games available with a fancy new coat of 3D paint. WHAT THE HELL KIND OF SHIT SELECTION IS THAT!?
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Dude, I only play 80s Joel!
New dates have been confirmed for Symphony of the Goddesses, the Legend of Zelda concert series touring North America. Before you do like me and get all excited that it might be coming somewhere near you, take a look at the up-to-date concert listing, with the new dates in bold:
March 14 Vancouver
March 26 Seattle
March 28 San Francisco
April 7 Denver
April 20-21 Phoenix
May 12 Atlanta
May 31 Montreal
June 6 Los Angeles
June 22 Austin
July 7 Houston
July 12 San Diego
July 14 Orlando
July 25 Philadelphia
July 26 Vienna (Virginia, not Austria… or sausage)
Sept. 15 Toronto
Sept. 22 Minneapolis
So yep, with six new dates on the board, the closest one for me is still an eight hour drive away. It’s cool, I’m totally not bitter. If you can actually go to one of these things, click here for info on buying tickets… and so I can vicariously experience it through you.

Our long national nightmare is over today, as Capcom and Nintendo have combined their powers to form Captain Planetbring the arcadeSega Genesis version of Strider to the Virtual Console, ending a multi-month drought of retro releases for those Nintendo fans who are waiting for a hardware revision before picking up a 3DS (*cough*.) The last VC release on Wii in North America, if I recall correctly, was Super Adventure Island II (EDIT: It was The Ignition Factor, but I was close!) back in August (Europe’s had a couple of recent releases these past few weeks, breaking an even longer drought for them.) Strider will set you back 800 points, which isn’t too bad, unless you already have the Capcom collections on the PS2/Xbox/PSP. Then it’s ludicrous! LUDICROUS!
Also, the NES classic Super Mario Bros. is now out on the 3DS Virtual Console for plebeian non-Ambassadors, at a price of $4.99, a whole cent cheaper than on the Wii. This release was anticipated, as earlier this week people with ambassador systems noted that there was an update for the game that added the full-featured interface Nintendo had promised. Care to give more info on how that looks and works, Ray?
Less retro news below.
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He's all about the West Side. Just like Tupac.
Nintendo has teamed with Jason Michael Paul Productions to create The Legend of Zelda: Symphony of the Goddesses, a concert series paying tribute to the classic music from the beloved game series. Symphony of the Goddesses has already taken Dallas by storm, with a sold out show last week. Find out if you live close enough to some of the arbitrarily chosen venues, and see if you can detect my bitterness that the closest one for me is an eight+ hour drive away, plus a recap on some of the other Zelda 25th Anniversary shenanigans after the jump!
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Zelda timeline's done. Now I can finally alphabetize my Dr. Who DVDs!
After years of speculation by fans worldwide, Nintendo has released an official timeline for the entire Legend of Zelda series. The mere existence of an official timeline is surprising, considering the fact that many of the games seem to contradict each other or re-tell the same events in different ways, but not only does an official timeline exist, it’s also batshit crazy.
The timeline is part of a Legend of Zelda encyclopedia recently released in Japan, produced by current series director Eiji Aonuma. Aonuma apparently digs speculating on the same stuff nerds around the world have been trying to piece together for years. You can see the full timeline after the jump, but as a fair warning, it’s about as straight-forward as Inception.
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I… what?
You’ll just have to click below. I need to take a moment here.
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Should I have spelled it Hallowiin? Yeah, no you’re right. Now I know lists like this have been popping up on various websites lately but you’re just gonna have to trust that I’d been planning on compiling mine way before those were published. No, seriously…I swear, ok? The difference here is that all of the games that made my top ten have to be playable on Wii. So that restricts my options to software made for the system, GameCube and anything on the Virtual Console. It’s that last venue that holds the most variety (obviously), allowing this list to be spread out pretty nicely across each generation.
So now, without further adieu…let’s rock.
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Jesus Christ, I am one stubborn son of a bitch. I didn’t care that all of my friends and every review I read for the WaveBird back when it was released in 2002 were going absolutely apeshit for it. I refused to buy one. “I’ve already got a controller and it doesn’t require batteries” was my first excuse. “I’m never far enough away from the screen that wireless even matters” was my second. Then after years had passed, the Wii launched and the WaveBird went out of print which sucked for three reasons: One is that the GameCube pad became the perfect replacement for playing N64 games on the Virtual Console. The second is that the Wii-mote spoiled me into despising cords forever. And third is that the price of Wavebirds skyrocketed on auction sites and left me feeling like an idiot for my lack of foresight.
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With the 3DS hogging the spotlight these days and a new home console on the horizon, we can officially report that the Nintendo Wii’s days are numbered. So with that in mind, I think it’s a good time to take a look back at some titles for the system that unfortunately slipped under the radar and were never met with successful sales. For whatever reason, a lot of people like to claim that the Wii has a crippling lack of quality content available, but this ongoing (?) feature intends to illustrate simply how wrong that notion is. Now, I’ll be the first to admit that there is a boatload of shovelware out there clogging up store shelves and bargain bins, but hidden amongst all of the Petz Family Partyz and M&M Go Kart Racers and whatever are more than a few flat out incredible games unfairly collecting dust.
Today we feature…you guessed it: Sin and Punishment: Star Successor.
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It’s not in 3D or anything but trust me, that doesn’t matter. This tricked out re-make of the arcade classic features over 100 stages of pure platforming bliss. And at a measly 4 bucks to download, this thing is a no-brainer. Do it. Do it now.
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Wii miss you.
Ahh, Mondays. I can still remember when they were my favorite day of the week. That’s right…fuck you Garfield, Mondays arrived with the promise of new retro video games to download on the Virtual Console. The excitement of the unknown was overwhelming. What will today bring? Super Metroid? A Link to the Past? The pain of muscling through a brutal hangover in order to find out what would be added to the Virtual Console at 10 in the morning could potentially become pure pleasure.
That was a good time.
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