Love GoldenEye for the N64? Here, Enjoy this Long, Dry-Ass Presentation on How it All Came Together!

Golden Buns.

Martin Hollis is a name that will sound kind of familiar to anyone that grew up during the SNES and N64 days (alternatively known as the “Rare blows your mind over and over era”). His name was plastered across some of the best games to come out of Twycross during this time, specifically as director on both GoldenEye and Perfect Dark. When the Stamper Bros. decided to sell their souls (and company) to Microsoft, the dude jumped ship to form his own studio called Zoonami where I guess he worked on some other stuff? Not really sure about that though (email me). Anyway, Hollis recently conducted a “post mortem” on the greatest video game for the Nintendo 64 based on the motion picture GoldenEye ever made and as you can guess, there’s some pretty interesting stuff in here. It’s a little long and very British, however absolutely worth checking out if you’re at all interested in the software design process or if you’re just having trouble sleeping.

Click on this blue sentence to check it out.

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