Only for Nintendo’s upcoming Wii U console. Check out the just released official trailer above!
Archive for January, 2012
So in my last article I rapped a bit about the coming Wii U launch. I said I was a little dubious of Nintendo trying to target Xbox and Playstation owners, since a lot of the big features those players value are either barely available or not supported at all on Nintendo systems. One of the biggest ones is online support. Nintendo was late to incorporate online play and communities, and they’re still slowly getting a handle on it. Now I don’t want to sound paranoid or delusional, but shortly after I posted that article, Nintendo president Satoru “Sweet Cheeks” Iwata announced the Nintendo Network, a service that will provide some of the features that players have enjoyed on Xbox Live, and whatever they call Xbox Live on the PS3. I guess I better start writing articles about how Microsoft and Sony gamers want a new 2D Metroid and blank checks mailed to Matt Ferrett.
EB Games Australia had taken a break from throwing shrimps onto barbies long enough to post a hefty $600 price tag for the Wii U on their website last December. Naturally, this generated a lot of buzz when EB dropped the bomb. Statements from Reggie “Manhandla” Fil-Aimes didn’t exactly put price-conscious (or grammar-savvy) gamers at ease:
“For consumers who want to have the latest gadgets and have a higher disposable income, that’s for the Wii U”
And Satoru “Bad Mamma-Jamma” Iwata made the situation sound downright dire when he simply said:
This is not going to be cheap.
And really how could it? Wii U is built to go toe-to-toe with Microsoft and Sony’s HD game consoles, plus it comes packed with the rad-looking new tablet controller… and has to have the processing guts to handle it. If this thing launched at $250 I’d probably have a joy-aneurysm. And while we probably won’t be taking home the Wii U home at Wii 1 prices, EB Australia was kind enough to step forward and basically say they pulled the $600 number out of their vegemite holes.
Well, a brief demo that is. I was only able to check it out for a few minutes before work this morning because it took forever to download but here are my first impressions: The game is flat out gorgeous with RE4 quality graphics and to hell with the circle pad pro because these controls feel just fine as they are. Also, crank that slider all the way up because this thing looks incredible in 3D. Now to spend the rest of my shift staring at the clock.
By opposing these idiotic SOPA/PIPA bills that are in front of Congress right now. Just think to yourself: What would Conker Do?
And speaking of Conker, please enjoy this great interview with one of the head designers of the N64 classic and voice of the lead character himself, Chris Seavor. In it he discusses the origin of Conker’s Bad Fur Day, the sequel that can never be made and in a timely fashion, censorship in the video game industry.
Jurassic Park: The Super Nintendo Video Game based on Jurassic Park: The Movie based on Jurassic Park: The Book.
I never owned or played this game back during the 16-bit heyday but recently came across a copy and the other night decided to finally have a go at the little bastard. The idea was to drink a ton of beer and with the help of our old friends over at gamefaqs, actually try to complete the entire game in one sitting. The following post is a brief visual re-enactment of how it all went down:
Nintendo has teamed with Jason Michael Paul Productions to create The Legend of Zelda: Symphony of the Goddesses, a concert series paying tribute to the classic music from the beloved game series. Symphony of the Goddesses has already taken Dallas by storm, with a sold out show last week. Find out if you live close enough to some of the arbitrarily chosen venues, and see if you can detect my bitterness that the closest one for me is an eight+ hour drive away, plus a recap on some of the other Zelda 25th Anniversary shenanigans after the jump!
Two and a half years since it was first publicly playable at the San Diego Comic-Con, Abobo’s Big Adventure has today finally been unleashed on an unwitting populace. The latest Flash game created by I-Mockery.com site founder -RoG- and his usual partners in crime, Abobo’s Big Adventure is a love-letter to a disturbing number of NES games (in fact, it’s subtitle is “The Ultimate Tribute to the NES!”), and I’ve personally only played the first two levels as of this post. The game follows Abobo from Double Dragon as You The Player control him in his quest to rescue his son, Aboboy (a new creation for this game.) The first level sees him in familiar territory, playing out as a beat-em-up on a city street (with characters from all sorts of games making appearances,) but gameplay wildly shifts from then on: for example, the second level is underwater and largely cribs its style from the underwater levels of Super Mario Bros. Play control is tight and the game is visually impressive, remaining true to the NES style while not being arbitrarily constrained to the limitations of the NES, thus allowing for creative liberties in the number of sprites/colors/etc.
Thank you so much to everyone who has contributed posts to this site these past 24 months. Matt, Jeff, Josh, John, George, Paul, Ringo, you are all incredibly awesome. And of course a huge thanks to you, our faithful readers with whom we love to share this little corner of the internet to yap about how much we love Nintendo.
Let’s keep this train rolling.
So my second silliest New Year’s Resolution for 2012 is to finally play all the way through The Legend of Zelda: A Link to the Past. I’m already nearing the end of the game, partially because I got a bit of head start, but mostly because the game is fantastic. Link to the Past celebrates it’s 20th anniversary in the U.S. this year. So why did it take me so long to finally play this legendary game, and how does the game hold up to new eyes two decades after the fact? Read on!
Here’s some news that game fans should find boner-worthy: our main man Shigeru Miyamoto is cooking up a fresh new project. That’s right, in addition to working on Luigi’s Mansion 2 and Pikmin 3, Miyamoto has a sexy new game concept on the way. Click through for video confirmation from the man himself, plus his thoughts on his recent “retirement” announcement, a little insight into his visual style, and even a brief reflection on his own mortality I’m not joking:
In case you hadn’t heard (which is likely judging by sales), a brand new Rayman game subtitled Origins was recently released across all 3 home platforms. Now what the hell is a “Rayman” you may be asking yourself? Well, it’s a long running series of mostly action/adventure platform games starring an armless, legless Frenchman as he runs and jumps around beautifully designed worlds killing bad guys and collecting stuff. If the thought of that doesn’t rivet you, then I guess you probably wouldn’t be reading this website to begin with. I’m sorry for making things awkward.
After a rocky system launch, the unveiling of the Ambassador Program, a drastic price cut and the holiday season release of some killer software, it looks like Nintendo’s 3DS has really found its footing. According to Nintendo, the system has sold over 4 million units, and bafflingly enough sold better in its first nine months than the freaking Wii. While I find that last claim a little hard to believe, I am happy to see Nintendo’s 3D handheld come into its own.
Aye. What’s today? I just woke up this afternoon with a severe holiday hangover and remembered that I like to write about video games and stuff…crap, where are my pants?