This weekend yet another re-make of one of my favorite movies as a kid hits screens and this time they’re dolling up A Nightmare on Elm St. with a big budget and fancy pants CGI. I can’t lie. I will probably go and see this shit in the theater because I didn’t learn my lesson from the crappy new versions of The Texas Chain Saw Massacre and Friday the 13th.
Mega Man Zero Collection, announced in January for the Nintendo DS, finally has boxart, an official release date, and an official website as of today. The boxart is above, the release date is June 8th, and the official website is right here. There’s also a trailer, embedded after the jump. READ MORE
I don’t know about you, but I’ve never felt so frustrated while playing the original Super Mario Bros. that I wished I could whip out a fucking spread gun but apparently someone has. In Super Mario Crossover which hit the net today, you get the chance to run through the game using various “old school” characters.
To celebrate the Gene Simmons of the mushroom kingdom’s upcoming return to 3D Mario gaming, it’s time to take a look back at my favorite five Yoshi appearances of all time. From when he first popped outta that egg back in 1991 on the Super Nintendo to doing his best to make Super Mario Sunshine playable, this little guy has been letting fat, mustached men ride him longer than Justin Bieber.
“In the world of downloadable video games, this week’s forecast calls for nonstop showers of awesomeness.” So begins the weekly downloadable game news release from Nintendo. So, you think so, do ya NoA? We’ll just see about that. READ MORE
Between Super Mario Galaxy 2, Sin & Punishment 2, and Metroid: Other M, the beginning of summer was set to be packed with Wii games from Nintendo, and damn and blast to anyone who would complain about a “summer drought” this year. Now, in a move presumably designed to avoid complaints from consumers about wallets bursting into flames from friction due to overuse, Nintendo have given new release dates for two of those games. Sin & Punishment will still arrive in June, but at the end of the month, and Metroid has been moved to August 23rd 31st. [As of this writing, Metroid is still listed as due on June 27th (now the date for S&P) on the official Nintendo page.] Savvy move- it’s not very wise to compete with yourself, and previously the only major title Nintendo had lined up between June and the end of the year (that I can think of) was a presumed November holiday season release for the new Zelda.
You know things are looking up when Nintendo have to slow down the pace of anticipated Wii releases. (via Destructoid)
I couldn’t bring myself to buy Resident Evil 4: Wii Edition right away (even with the budget price of 29.99) mostly because I’d already played through it 4 or 5 times back when it came out for the GameCube. But when I saw a copy sitting in a bargain bin and marked down to 12.99 last week I couldn’t help myself and y’know what? I’m fuckin’ pissed.
It’s the celebration of our 64th post and here it is: The first thing I ever wrote about Nintendo way back in Mr. Green’s creative writing class during my junior year of high school and it’s all about the company’s flagship 64-bit title: Super Mario 64. That switch from 2 to 3D video games was a pretty major monument for the industry and I can only imagine the real weight of it is lost on you damn punk kids who began your gaming careers with this, a Playstation or Sega’s whatevertheythoughtwascoolatthetime (well, maybe not all of you).
Mega Man IV came out in Europe on Friday, and the real version came out yesterday here in North America. That’s the highlight this week, though I don’t care since I have the Anniversary Collection and have grown accustomed to the backwards controls. In case anyone forgot, this is the one that introduced the charge shot, which by Mega Man V largely made the special weapons obsolete, as it handled all the bosses quite handily. I’d also like to say that I love this intro, and it was pretty impressive to me as a kid. You get to see Mega Man being created!
Yesterday, I finally got Ninja Five-O! For five-O dollars! It was a good day. I managed to beat it on Normal via a Gamefly rental a couple years ago, and I’m having a lot of fun going through it again and dying a lot because it is difficult, but seldom-if-ever in a frustrating or cheap way. It’s one of those perfectly executed games with a strong vision, with a handful of neat mechanics that are married to great level design that squeezes the mechanics for their full potential. Tight stuff.
Oh, hey, I guess downloadable games came out today.